So is there anything I'm interested in watching for 2016 or 2017?
Mostly I guess it'll be interesting to see if prices continue to fall on a lot of existing technologies, spurring additional, if not really enthusiastic, adoption.
A cheap Google Cardboard system with it's own built-in screen that doesn't use your phone would be nice to see.
Cheaper Smartwatches. While there are already pretty affordable $150 options. Getting the price to $60 or less would probably bring in a lot more casual users. More users would mean more developers focusing their time on the devices. I'd really like to see the return of cameras to the smartwatch too.
Windows tablets have already gotten dirt cheap, but getting a little more ram and slightly faster processors in the low end will help their usefulness. As a designer, I'm also interested in the continued addition of good drawing stylus capabilities in lower end tablets and phones too.
I'd love to see a truly decentralized competitor to Facebook gain some traction. Is any group really working toward this as an opensource goal though? Or have all the developers that can do something like this been subsumed into the "Venture Capital/Startup" proprietary system for profit model?
It'd be nice to see cable get desperate enough to win back cord-cutters that they lower their prices for a base package of major networks. I won't hold my breath though as they seem pretty happy to follow in the footsteps of, and march to their deaths in the way of the old landline telephone companies as their business model.
I'd love to see some real innovation in the VR space, but since that tech area is locked up inside of Facebook and Microsoft for the next half generation, I'm not expecting anything beyond novelty use any time soon.
Really there isn't a lot of tech solutions that feel unrepresented now. I think we'll need to wait until the pendulum swings from the current corporate driven consumer innovation to a more open standards driven grass roots innovation. I think a lot of what we have now is a product of the more open standards of the mid 90s and early 2000s. The last decade has mostly been about buttoning up, and locking back up, the groundwork that was layed between 1995 and 2005.